You're most likely going to have to use the above steps for the next 3 experiments. The fix is to connect the prototype and set up the tests on the terminal, but also make sure you have the regular model available, because that's the one he'll end up using after you use the prototype to set up the tests. NOW - I had already built the regular version by this point, so Clem wouldn't use the prototype. Once successful (you'll know because you won't get an error), close the console and look around, and it should have spawned the prototype next to or behind you. This will save you from having to type a bunch of long lines.
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FYI: To repeat a console command or to edit one you just used, open the console and just push the "up" arrow key. If 05 doesn't work, try 00, 01, 02, up to 09 until you find one that does work. So, when you begin the quest, but you don't have the prototype in your "special" menu because you did scrapall - simply open the console and type (without the quotes, and capitalization should not matter) "player.PlaceAtMe xx004bf9" - the "xx" prefix should be replaced with "05" - at least, in my case, then press enter.
FALLOUT 4 VAULT TEC DLC EXPERIEMNTS HOW TO
However, most people would have no way of knowing that ahead of time, so if you already did that and are stuck and don't want to reload an older save, this is how to fix it. It's best to wait until after the Vault 88 quests before using the scrapall command. Lastly, was to space the bike far away from any other object or surface that Clem could collide with trying to mount it. That way I didn't spend an inordinate amount of time trying to gather materials myself, and I could build whatever I wanted. I found the nearest settlement I owned with a robot workshop in it and was connected to my supply chain, and then built a robot to serve as a supply line for the new vault. What I found worked best for me, was immediately after getting the quest to get Clem to ride the bike, I left the Vault. It didn't work for me when I tried to place the bike or any other experiment on any surface other than tiles labelled "atrium floor". The power should only be wired up to the terminal, all the experiments should only be wired up to the terminal, never directly to the generator. I found it helpful to build a platform above the atrium floor, and use the terminal as the central access point to power. By uncovering the lore of the Vaults, usually found on terminals located throughout the area, players can discover the disturbing and sometimes downright absurd experiments conducted by Vault-Tec across the Fallout series.Here's the wiring diagram you should use: Power->Terminal->Experiment. Several of the game's DLC also add additional Vaults into Fallout 4. The game even begins in a Vault, similarly to some other games in the franchise such as Fallout 3.
![fallout 4 vault tec dlc experiemnts fallout 4 vault tec dlc experiemnts](https://cdn-www.gamerevolution.com/assets/uploads/gallery/fallout-4-vaulttec-workshop/file_35908_fallout-4-vaulttec-workshop_001.jpg)
Related: Mass Effect Shows How Bad Fallout 4's Dialogue System Wasįallout 4 only features a small handful of Vaults, but each one contains a rich backstory. Although many Vaults failed because of the horrific tests the dwellers were put through, their history can be found in the game and some are even still fully-functioning. Vault residents were mostly unaware of this information.
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Each Vault functioned as a social or scientific experiment. However, the company responsible for their construction, Vault-Tec, also had additional goals in mind when they were constructed.
FALLOUT 4 VAULT TEC DLC EXPERIEMNTS SERIES
When they were initially constructed, Vaults in the Fallout series were intended to provide shelter in the event of nuclear war. Here's a couple of Vault-Tec's weirdest experiments that can be found in Fallout 4. Among the many areas that can be discovered in Fallout 4, players can encounter several Vaults to explore - many of which have a hidden purpose outside of just keeping residents save from radiation.